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Starting with jMonkeyEngine – 3D Game Development Terminology

jMonkeyEngine has always caught me eye as one of the most complete and community supported 3D game engines. My Java is beginning to be very rusty, so exploring this framework works to my advantage in many ways.

As outlined in the “Community Hub“, before undertaking the beginner tutorials, it’s important to understand basic 3D game development terminology (ex. mesh, shading, specular map). They actually provide such a documentation, which is wonderfully resumed for those of us who want to get down into the action, and not spend hours reading. The scene graph is among the most important concepts, on which they have an article dedicated to.