Game Design

Focused on the conceptual & design aspects of game development.

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HTML5 Tower Defense Game using EaselJS – Part 1 – Planning & Setup

You’ve been entrusted by a great and mighty game designer with the task of bringing his original game idea to life. Because of the slow death of Flash technology, and its replacement with canvas HTML5 technology, you have chosen to learn and use it. You also chose EaselJS as Javascript library to make your transition [...]

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Xtreme Game Programming Method

I’m taking an opportunity to write about my Xtreme Game Programming method. Perhaps I’ll gain some insight on how to improve it. Basically, this method is meant to insure that adequate time is spent on the most important aspects of game development. Also, by keeping the iterations as short as humanly possible, I’m injecting as [...]

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Acheiving Personal Goals – Video Game Style

The majority of us are easily distracted from our personal goals. We don’t see immediate value, so we stop achieving them. We just don’t see the benefit until it’s staring at us in the face! You’ll be glad to know that I’ve found a cheat code to achieving life goals. Read on if you’re ready [...]

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4 Good Reasons You Should Make Video Games

If you’re not convinced that the process of making video games is worth the time and sweat, please allow me to convince you otherwise. So… Why make video games? 1. To Spread Your Creativity Don’t tell me you’ve never had a good game idea. Everybody them. That’s how every single video game in existance started off at [...]

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What’s Indie Game Development?

Short Answer: An indie (independent) game developer is an individual, or a small group of individuals, who come together to make a video game, often with a small budget. Long Answer: Indie game development is a rather new concept in the game industry. Since the game industry is now moving out of the basement and into cubicles, the [...]

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Review – Mario Kart DS

INTRO The game has no real intro other than the main interface menu. It leads you straight to the action you’re looking for. It gives you the choice between several different game modes, which are fairly self-explainatory. I knew what to expect from the game because Mario Kart SNES was my favorite game of its [...]

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Review – Half-Life

INTRO The introduction cut-scene, although a bit too long, adds a lot of suspence, foreshadowing, and wonder to the start of the game. The fact that you can move around in your lift also puts you into character. It being one of the first games of its genre, I can only imagine how much awe [...]

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Review — Grand Theft Auto: Chinatown Wars

INTRO The intro dialog really throws you into the story, and the theme of the game (street life). It introduced the character well, an overview of the story, and foreshadowed events to come. The intro screen makes it easy to start or load games. I definitely “felt” like the character from the start. However, I [...]

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Game Design Challenge #1

I’ve decided to enter the DP Game Design Challenge. Although I admit that it will be doubly challenging to fit this in my schedule, along with developing my flash game, and finishing my board game concept. The challenge consists of playing and writting a few paragraphs about 100 best reviewed games (of any console). I’ll [...]

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My Journey In Game Design

Today is a good day. Since December 2008, I believed myself settled down for good. Having graduated from Computer Programming at college.. a permanant job, a confortable wage, and a promising career in IT was just around the corner. It’s as if all these months of keyboard bashing have brainwashed me into forgetting my true [...]

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