In the last post, we initiated the project, drafted how the game’s overall look & feel, and drew a red circle as proof that EaselJS is working. In this part, we’re going to render the path to the castle. The Path to the Castle – Concept First, let’s give ourselves an idea of what the [...]
Web Game Development
Articles & tutorials on web game development using modern technologies such as HTML5 and EaselJS. Agile methodology is also covered.
RSS feed for this sectionHTML5 Tower Defense Game using EaselJS – Part 1 – Planning & Setup
You’ve been entrusted by a great and mighty game designer with the task of bringing his original game idea to life. Because of the slow death of Flash technology, and its replacement with canvas HTML5 technology, you have chosen to learn and use it. You also chose EaselJS as Javascript library to make your transition [...]
Simple Javascript HTML5 game example using EaselJS
I made a simple canvas game today as a way of getting initiated to the EaselJS library. You may download the source code in the post. I’ve also included the game itself embedded in the page.
Xtreme Game Programming Method
I’m taking an opportunity to write about my Xtreme Game Programming method. Perhaps I’ll gain some insight on how to improve it. Basically, this method is meant to insure that adequate time is spent on the most important aspects of game development. Also, by keeping the iterations as short as humanly possible, I’m injecting as [...]
4 Good Reasons You Should Make Video Games
If you’re not convinced that the process of making video games is worth the time and sweat, please allow me to convince you otherwise. So… Why make video games? 1. To Spread Your Creativity Don’t tell me you’ve never had a good game idea. Everybody them. That’s how every single video game in existance started off at [...]
Introduction to Adaptable Game Design
Adaptability is important when planning and developing a game. It’s just as important as when designing any computer system. Times change, and so software set in stone normally gets replaced by newer and more flexible systems. Use of the Unreal Engine lasted a long time partly because of excellent design planning. Its makers realized that [...]


